In Google How do I ?
Access the Music Technology Google Drive
1. Log in Google.com
2. Click on Grid in upper right hand corner
3. Click on Drive icon
4. Click Shared with me.
5. Select your Music Tech Period
Access Google Drive on my device
1. Go your device's app store
2. Download Google Drive App
3. Log into App.
4. Access your Music Tech Period.
ALL your files can be accessed on your device
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Audio – In its broadest sense, audio is the range of frequencies we humans can hear with our ears. In the technical sense, audio refers to the transmission, recording or reproduction of sound, whether digitally, electrically or acoustically.
Beatmatching – A technique predominantly used by DJs to synchronize the tempos of two recorded tracks, generally through the use of time stretching and pitch shifting tools, to create a seamless transition from one song into another.
Bouncing – (also called “Ping-Ponging” or “Ponging“) The technique of combining and mixing multiple tracks onto one or two tracks (mono or stereo). This can be done in real-time or analog by playing the tracks through the console and recording them onto separate tracks, or digitally through a digital audio workstation. Bouncing was once used frequently by engineers to free up additional tracks for recording, but in digital workstations where tracks are virtually unlimited, this practice is basically obsolete. Today, engineers typically bounce tracks for the purpose of creating a preliminary or final mix of a song.
BPM - Beats per minute
Click Track - An audible metronome pulse which assists musicians in playing in time.
Clip – The distortion of a signal due to overloading an electronic device, so named because the resulting graphic waveform looks like the edges of the waveform have been “clipped.”
Crossfade – An audio editing technique in which one sound is faded out as another sound is faded in, to create a seamless transition between the two. Audio engineers use crossfading, for example, to blend two takes or more “takes” of a recorded track into a composite take. Club DJs also use crossfading to transition from one song to the next with no stops.
DAW – An abbreviation for Digital Audio Workstation, a device or software program designed for recording and mixing audio digitally.
Decibel – (abbreviated “dB“) The ratio measurement of two levels according to a scale where a certain percentage change comprises one unit. Most often used to describe audio levels.
Dry – Describes a sound that has no reverberation or ambience, or an audio without any signal processing, as opposed to “wet.” In mixing, many engineers prefer a blend of wet and dry versions of a signal. (See also“Wet.”)
Effects – 1) Various ways an audio signal can be modified by adding something to the signal to change the sound. 2) Short for the term Sound Effects (sounds other than dialogue, narration or music like door closings, wind, etc.) added to film or video.
Equalizer – An audio signal processor that uses one or more filters to boost or cut the amplitude (volume) of certain frequencies within the sound. The underlying principle is to balance or “equalize” the frequency response of the audio system, or to create balance between multiple signals in a sonic space. However, audio engineers may use equalizers to alter or “color” the sound in many different ways.
Fade – A gradual reduction of the level of the audio signal, or a gradual change of level from one pre-set level to another.
Fader – A control which adjusts the level (gain or attenuation) of an incoming signal to a channel or grouping of channels on a console.
Feed – To send an audio or control signal to.
Feedback – The return of a portion of the output signal back into the input of a system. This can be done in a controlled manner through a feedback circuit to alter the sound of an instrument (most commonly electric guitars or analog synths). It can also describe the unwanted feedback loop created when an open microphone is picking up the sound from a nearby speaker, generating a loud, oscillating frequency that increases in intensity until the feedback loop is broken by turning off the mic or speaker, or by use of an equalizer to attenuate the frequency.
Frequency – The number of occurrences of a particular event within a certain amount of time. In audio and acoustics, frequency specifically refers to the number of complete cycles a vibration or waveform makes in a second, measured in cycles per second, or Hertz (Hz). In sound, frequency determines what we hear as pitch. The longer the wavelength, the fewer the cycles per second, and the lower the pitch.
Gain – 1) The amount of increase in audio signal strength, often expressed in dB
Hertz (Abbreviated Hz)– 1) The unit of measurement for frequency, specifically, the number of complete wave cycles that occur in a second (cycles per second). 1 Hz = 1 complete wave per second. 2) A popular rental car company (not typically used in recording except for transport to the studio).
Jack – A connector mounted on the case of a device or on a panel.
Level – The amount of signal strength; the amplitude, especially the average amplitude.