Audio Effects can be grouped into two categories - gain based and time based
Gain Based Effects alter he gain or volume in the signal
Time Based Effects alter the length of the signal
Reverberation (Reverb)
Electronically simulates room sizes. Large Hall, Medium Hall, etc
After listening to the example decide what is Reverb – Gain or Time
Delay
Delay -is used to layer notes.
After listening to the example decide what is Delay – Gain or Time
Multi-Tap Delay
Adds taps to create a layering effect
After listening to the example decide what is Multi-Tap Delay – Gain or Time
Ping Pong Delay
Ping Pong Delay produces a bouncing sound
After listening to the example decide what is Ping Pong Delay- Gain or Time
Flanging
Creates a Whooshing or Jet Airplane effect
After listening to the example decide what is Flanging- Gain or Time
Chorus
Adds layers of the same signal on top of each other to create a thick sound
After listening to the example decide what is Chorus – Gain or Time